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Iex.h
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IexBaseExc.h
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IexErrnoExc.h
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IexExport.h
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IexForward.h
5.1
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IexMacros.h
5.63
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IexMathExc.h
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IexMathFloatExc.h
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IexMathFpu.h
3.3
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IexMathIeeeExc.h
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IexNamespace.h
4.3
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IexThrowErrnoExc.h
3.4
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IlmBaseConfig.h
1.64
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IlmThread.h
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IlmThreadExport.h
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IlmThreadForward.h
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IlmThreadMutex.h
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IlmThreadNamespace.h
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IlmThreadPool.h
5.21
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IlmThreadSemaphore.h
3.38
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ImathBox.h
16.62
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ImathBoxAlgo.h
22.35
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ImathColor.h
14.87
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ImathColorAlgo.h
7.08
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ImathEuler.h
22.88
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ImathExc.h
2.82
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ImathExport.h
2.13
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ImathForward.h
2.68
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ImathFrame.h
6.6
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ImathFrustum.h
22.26
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ImathFrustumTest.h
14.77
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ImathFun.h
5.99
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ImathGL.h
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ImathGLU.h
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ImathHalfLimits.h
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ImathInt64.h
2.4
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ImathInterval.h
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ImathLimits.h
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ImathLine.h
4.74
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ImathLineAlgo.h
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ImathMath.h
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ImathMatrix.h
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ImathMatrixAlgo.h
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ImathNamespace.h
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ImathPlane.h
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ImathPlatform.h
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ImathQuat.h
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ImathRandom.h
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ImathRoots.h
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ImathShear.h
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ImathSphere.h
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ImathVec.h
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ImathVecAlgo.h
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ImfAcesFile.h
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ImfArray.h
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ImfAttribute.h
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ImfB44Compressor.h
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ImfBoxAttribute.h
3.1
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ImfCRgbaFile.h
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ImfChannelList.h
11.2
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ImfChannelListAttribute.h
2.69
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ImfChromaticities.h
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ImfChromaticitiesAttribute.h
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ImfCompositeDeepScanLine.h
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ImfCompression.h
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ImfCompressionAttribute.h
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ImfConvert.h
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ImfDeepCompositing.h
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ImfDeepFrameBuffer.h
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ImfDeepImageState.h
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ImfDeepImageStateAttribute.h
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ImfDeepScanLineInputFile.h
11.01
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ImfDeepScanLineInputPart.h
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ImfDeepScanLineOutputFile.h
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ImfDeepScanLineOutputPart.h
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ImfDeepTiledInputFile.h
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ImfDeepTiledInputPart.h
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ImfDeepTiledOutputFile.h
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ImfDeepTiledOutputPart.h
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ImfDoubleAttribute.h
2.29
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ImfEnvmap.h
11.29
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ImfEnvmapAttribute.h
2.67
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ImfExport.h
2.11
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ImfFloatAttribute.h
2.26
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ImfForward.h
3.48
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ImfFrameBuffer.h
11.18
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ImfFramesPerSecond.h
3.79
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ImfGenericInputFile.h
2.26
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ImfGenericOutputFile.h
2.44
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ImfHeader.h
19.27
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ImfHuf.h
2.86
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ImfIO.h
7.45
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ImfInputFile.h
8.28
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ImfInputPart.h
3.52
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ImfInt64.h
2.24
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ImfIntAttribute.h
2.27
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ImfKeyCode.h
4.9
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ImfKeyCodeAttribute.h
2.65
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ImfLineOrder.h
2.42
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ImfLineOrderAttribute.h
2.67
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ImfLut.h
5.12
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ImfMatrixAttribute.h
3.65
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ImfMisc.h
16.33
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ImfMultiPartInputFile.h
3.94
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ImfMultiPartOutputFile.h
4.29
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ImfMultiView.h
6.29
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ImfName.h
3.52
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ImfNamespace.h
4.46
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ImfOpaqueAttribute.h
3.55
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ImfOutputFile.h
9.66
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ImfOutputPart.h
3.04
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ImfPartHelper.h
7.66
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ImfPartType.h
2.38
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ImfPixelType.h
2.34
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ImfPreviewImage.h
4.65
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ImfPreviewImageAttribute.h
2.68
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ImfRational.h
3.17
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ImfRationalAttribute.h
2.63
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ImfRgba.h
3.08
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ImfRgbaFile.h
13.09
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ImfRgbaYca.h
8.21
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ImfStandardAttributes.h
13.26
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ImfStringAttribute.h
2.58
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ImfStringVectorAttribute.h
2.7
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ImfTestFile.h
3.55
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ImfThreading.h
4.24
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ImfTileDescription.h
3.13
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ImfTileDescriptionAttribute.h
2.7
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ImfTiledInputFile.h
13.82
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ImfTiledInputPart.h
4.55
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ImfTiledOutputFile.h
17.83
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ImfTiledOutputPart.h
4.75
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ImfTiledRgbaFile.h
15.89
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ImfTimeCode.h
7
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ImfTimeCodeAttribute.h
2.64
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ImfVecAttribute.h
4.45
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ImfVersion.h
4.64
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ImfWav.h
2.73
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ImfXdr.h
18.74
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OpenEXRConfig.h
1.8
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half.h
17.22
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halfExport.h
757
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halfFunction.h
4.83
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halfLimits.h
3.73
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Code Editor : ImfStandardAttributes.h
/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H #define INCLUDED_IMF_STANDARD_ATTRIBUTES_H //----------------------------------------------------------------------------- // // Optional Standard Attributes -- these attributes are "optional" // because not every image file header has them, but they define a // "standard" way to represent commonly used data in the file header. // // For each attribute, with name "foo", and type "T", the following // functions are automatically generated via macros: // // void addFoo (Header &header, const T &value); // bool hasFoo (const Header &header); // const TypedAttribute<T> & fooAttribute (const Header &header); // TypedAttribute<T> & fooAttribute (Header &header); // const T & foo (const Header &Header); // T & foo (Header &Header); // //----------------------------------------------------------------------------- #include "ImfHeader.h" #include "ImfBoxAttribute.h" #include "ImfChromaticitiesAttribute.h" #include "ImfEnvmapAttribute.h" #include "ImfDeepImageStateAttribute.h" #include "ImfFloatAttribute.h" #include "ImfKeyCodeAttribute.h" #include "ImfMatrixAttribute.h" #include "ImfRationalAttribute.h" #include "ImfStringAttribute.h" #include "ImfStringVectorAttribute.h" #include "ImfTimeCodeAttribute.h" #include "ImfVecAttribute.h" #include "ImfNamespace.h" #include "ImfExport.h" #define IMF_STD_ATTRIBUTE_DEF(name,suffix,object) \ \ OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER \ IMF_EXPORT void add##suffix (Header &header, const object &v); \ IMF_EXPORT bool has##suffix (const Header &header); \ IMF_EXPORT const TypedAttribute<object> & \ name##Attribute (const Header &header); \ IMF_EXPORT TypedAttribute<object> & \ name##Attribute (Header &header); \ IMF_EXPORT const object & \ name (const Header &header); \ IMF_EXPORT object & name (Header &header); \ OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT \ // // chromaticities -- for RGB images, specifies the CIE (x,y) // chromaticities of the primaries and the white point // IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities) // // whiteLuminance -- for RGB images, defines the luminance, in Nits // (candelas per square meter) of the RGB value (1.0, 1.0, 1.0). // // If the chromaticities and the whiteLuminance of an RGB image are // known, then it is possible to convert the image's pixels from RGB // to CIE XYZ tristimulus values (see function RGBtoXYZ() in header // file ImfChromaticities.h). // // IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float) // // adoptedNeutral -- specifies the CIE (x,y) coordinates that should // be considered neutral during color rendering. Pixels in the image // file whose (x,y) coordinates match the adoptedNeutral value should // be mapped to neutral values on the display. // IMF_STD_ATTRIBUTE_DEF (adoptedNeutral, AdoptedNeutral, IMATH_NAMESPACE::V2f) // // renderingTransform, lookModTransform -- specify the names of the // CTL functions that implements the intended color rendering and look // modification transforms for this image. // IMF_STD_ATTRIBUTE_DEF (renderingTransform, RenderingTransform, std::string) IMF_STD_ATTRIBUTE_DEF (lookModTransform, LookModTransform, std::string) // // xDensity -- horizontal output density, in pixels per inch. // The image's vertical output density is xDensity * pixelAspectRatio. // IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float) // // owner -- name of the owner of the image // IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string) // // comments -- additional image information in human-readable // form, for example a verbal description of the image // IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string) // // capDate -- the date when the image was created or captured, // in local time, and formatted as // // YYYY:MM:DD hh:mm:ss // // where YYYY is the year (4 digits, e.g. 2003), MM is the month // (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits, // 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm // is the minute, and ss is the second (2 digits, 00, 01, ... 59). // // IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string) // // utcOffset -- offset of local time at capDate from // Universal Coordinated Time (UTC), in seconds: // // UTC == local time + utcOffset // IMF_STD_ATTRIBUTE_DEF (utcOffset, UtcOffset, float) // // longitude, latitude, altitude -- for images of real objects, the // location where the image was recorded. Longitude and latitude are // in degrees east of Greenwich and north of the equator. Altitude // is in meters above sea level. For example, Kathmandu, Nepal is // at longitude 85.317, latitude 27.717, altitude 1305. // IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float) IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float) IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float) // // focus -- the camera's focus distance, in meters // IMF_STD_ATTRIBUTE_DEF (focus, Focus, float) // // exposure -- exposure time, in seconds // IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float) // // aperture -- the camera's lens aperture, in f-stops (focal length // of the lens divided by the diameter of the iris opening) // IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float) // // isoSpeed -- the ISO speed of the film or image sensor // that was used to record the image // IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float) // // envmap -- if this attribute is present, the image represents // an environment map. The attribute's value defines how 3D // directions are mapped to 2D pixel locations. For details // see header file ImfEnvmap.h // IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap) // // keyCode -- for motion picture film frames. Identifies film // manufacturer, film type, film roll and frame position within // the roll. // IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode) // // timeCode -- time and control code // IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode) // // wrapmodes -- determines how texture map images are extrapolated. // If an OpenEXR file is used as a texture map for 3D rendering, // texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to // the upper left and lower right corners of the data window. // If the image is mapped onto a surface with texture coordinates // outside the zero-to-one range, then the image must be extrapolated. // This attribute tells the renderer how to do this extrapolation. // The attribute contains either a pair of comma-separated keywords, // to specify separate extrapolation modes for the horizontal and // vertical directions; or a single keyword, to specify extrapolation // in both directions (e.g. "clamp,periodic" or "clamp"). Extra white // space surrounding the keywords is allowed, but should be ignored // by the renderer ("clamp, black " is equivalent to "clamp,black"). // The keywords listed below are predefined; some renderers may support // additional extrapolation modes: // // black pixels outside the zero-to-one range are black // // clamp texture coordinates less than 0.0 and greater // than 1.0 are clamped to 0.0 and 1.0 respectively // // periodic the texture image repeats periodically // // mirror the texture image repeats periodically, but // every other instance is mirrored // IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string) // // framesPerSecond -- defines the nominal playback frame rate for image // sequences, in frames per second. Every image in a sequence should // have a framesPerSecond attribute, and the attribute value should be // the same for all images in the sequence. If an image sequence has // no framesPerSecond attribute, playback software should assume that // the frame rate for the sequence is 24 frames per second. // // In order to allow exact representation of NTSC frame and field rates, // framesPerSecond is stored as a rational number. A rational number is // a pair of integers, n and d, that represents the value n/d. // // For the exact values of commonly used frame rates, please see header // file ImfFramesPerSecond.h. // IMF_STD_ATTRIBUTE_DEF (framesPerSecond, FramesPerSecond, Rational) // // multiView -- defines the view names for multi-view image files. // A multi-view image contains two or more views of the same scene, // as seen from different viewpoints, for example a left-eye and // a right-eye view for stereo displays. The multiView attribute // lists the names of the views in an image, and a naming convention // identifies the channels that belong to each view. // // For details, please see header file ImfMultiView.h // IMF_STD_ATTRIBUTE_DEF (multiView , MultiView, StringVector) // // worldToCamera -- for images generated by 3D computer graphics rendering, // a matrix that transforms 3D points from the world to the camera coordinate // space of the renderer. // // The camera coordinate space is left-handed. Its origin indicates the // location of the camera. The positive x and y axes correspond to the // "right" and "up" directions in the rendered image. The positive z // axis indicates the camera's viewing direction. (Objects in front of // the camera have positive z coordinates.) // // Camera coordinate space in OpenEXR is the same as in Pixar's Renderman. // IMF_STD_ATTRIBUTE_DEF (worldToCamera, WorldToCamera, IMATH_NAMESPACE::M44f) // // worldToNDC -- for images generated by 3D computer graphics rendering, a // matrix that transforms 3D points from the world to the Normalized Device // Coordinate (NDC) space of the renderer. // // NDC is a 2D coordinate space that corresponds to the image plane, with // positive x and pointing to the right and y positive pointing down. The // coordinates (0, 0) and (1, 1) correspond to the upper left and lower right // corners of the OpenEXR display window. // // To transform a 3D point in word space into a 2D point in NDC space, // multiply the 3D point by the worldToNDC matrix and discard the z // coordinate. // // NDC space in OpenEXR is the same as in Pixar's Renderman. // IMF_STD_ATTRIBUTE_DEF (worldToNDC, WorldToNDC, IMATH_NAMESPACE::M44f) // // deepImageState -- specifies whether the pixels in a deep image are // sorted and non-overlapping. // // Note: this attribute can be set by application code that writes a file // in order to tell applications that read the file whether the pixel data // must be cleaned up prior to image processing operations such as flattening. // The IlmImf library does not verify that the attribute is consistent with // the actual state of the pixels. Application software may assume that the // attribute is valid, as long as the software will not crash or lock up if // any pixels are inconsistent with the deepImageState attribute. // IMF_STD_ATTRIBUTE_DEF (deepImageState, DeepImageState, DeepImageState) // // originalDataWindow -- if application software crops an image, then it // should save the data window of the original, un-cropped image in the // originalDataWindow attribute. // IMF_STD_ATTRIBUTE_DEF (originalDataWindow, OriginalDataWindow, IMATH_NAMESPACE::Box2i) // // dwaCompressionLevel -- sets the quality level for images compressed // with the DWAA or DWAB method. // IMF_STD_ATTRIBUTE_DEF (dwaCompressionLevel, DwaCompressionLevel, float) #endif
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