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Iex.h
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IexBaseExc.h
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IexErrnoExc.h
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IexExport.h
2.08
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IexForward.h
5.1
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IexMacros.h
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IexMathExc.h
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IexMathFloatExc.h
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IexMathFpu.h
3.3
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IexMathIeeeExc.h
2.3
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IexNamespace.h
4.3
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IexThrowErrnoExc.h
3.4
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IlmBaseConfig.h
1.64
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IlmThread.h
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IlmThreadExport.h
2.15
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IlmThreadForward.h
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IlmThreadMutex.h
4.32
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IlmThreadNamespace.h
4.54
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IlmThreadPool.h
5.21
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IlmThreadSemaphore.h
3.38
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ImathBox.h
16.62
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ImathBoxAlgo.h
22.35
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ImathColor.h
14.87
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ImathColorAlgo.h
7.08
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ImathEuler.h
22.88
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ImathExc.h
2.82
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ImathExport.h
2.13
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ImathForward.h
2.68
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ImathFrame.h
6.6
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ImathFrustum.h
22.26
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ImathFrustumTest.h
14.77
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ImathFun.h
5.99
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ImathGL.h
4.52
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ImathGLU.h
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ImathHalfLimits.h
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ImathInt64.h
2.4
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ImathInterval.h
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ImathLimits.h
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ImathLine.h
4.74
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ImathLineAlgo.h
7.68
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ImathMath.h
7.17
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ImathMatrix.h
82.42
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ImathMatrixAlgo.h
37.97
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ImathNamespace.h
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ImathPlane.h
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ImathPlatform.h
3.23
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ImathQuat.h
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ImathRandom.h
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ImathRoots.h
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ImathShear.h
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ImathSphere.h
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ImathVec.h
44.17
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ImathVecAlgo.h
4.64
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ImfAcesFile.h
10.27
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ImfArray.h
6.79
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ImfAttribute.h
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ImfB44Compressor.h
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ImfBoxAttribute.h
3.1
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ImfCRgbaFile.h
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ImfChannelList.h
11.2
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ImfChannelListAttribute.h
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ImfChromaticities.h
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ImfChromaticitiesAttribute.h
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ImfCompositeDeepScanLine.h
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ImfCompression.h
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ImfCompressionAttribute.h
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ImfConvert.h
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ImfDeepCompositing.h
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ImfDeepFrameBuffer.h
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ImfDeepImageState.h
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ImfDeepImageStateAttribute.h
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ImfDeepScanLineInputFile.h
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ImfDeepScanLineInputPart.h
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ImfDeepScanLineOutputFile.h
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ImfDeepScanLineOutputPart.h
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ImfDeepTiledInputFile.h
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ImfDeepTiledInputPart.h
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ImfDeepTiledOutputFile.h
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ImfDeepTiledOutputPart.h
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ImfDoubleAttribute.h
2.29
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ImfEnvmap.h
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ImfEnvmapAttribute.h
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ImfExport.h
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ImfFloatAttribute.h
2.26
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ImfForward.h
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ImfFrameBuffer.h
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ImfFramesPerSecond.h
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ImfGenericInputFile.h
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ImfGenericOutputFile.h
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ImfHeader.h
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ImfHuf.h
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ImfIO.h
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ImfInputFile.h
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ImfInputPart.h
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ImfInt64.h
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ImfIntAttribute.h
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ImfKeyCode.h
4.9
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ImfKeyCodeAttribute.h
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ImfLineOrder.h
2.42
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ImfLineOrderAttribute.h
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ImfLut.h
5.12
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ImfMatrixAttribute.h
3.65
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ImfMisc.h
16.33
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ImfMultiPartInputFile.h
3.94
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ImfMultiPartOutputFile.h
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ImfMultiView.h
6.29
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ImfName.h
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ImfNamespace.h
4.46
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ImfOpaqueAttribute.h
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ImfOutputFile.h
9.66
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ImfOutputPart.h
3.04
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ImfPartHelper.h
7.66
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ImfPartType.h
2.38
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ImfPixelType.h
2.34
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ImfPreviewImage.h
4.65
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ImfPreviewImageAttribute.h
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ImfRational.h
3.17
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ImfRationalAttribute.h
2.63
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ImfRgba.h
3.08
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ImfRgbaFile.h
13.09
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ImfRgbaYca.h
8.21
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ImfStandardAttributes.h
13.26
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ImfStringAttribute.h
2.58
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ImfStringVectorAttribute.h
2.7
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ImfTestFile.h
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ImfThreading.h
4.24
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ImfTileDescription.h
3.13
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ImfTileDescriptionAttribute.h
2.7
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ImfTiledInputFile.h
13.82
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ImfTiledInputPart.h
4.55
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ImfTiledOutputFile.h
17.83
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ImfTiledOutputPart.h
4.75
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ImfTiledRgbaFile.h
15.89
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ImfTimeCode.h
7
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ImfTimeCodeAttribute.h
2.64
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ImfVecAttribute.h
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ImfVersion.h
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ImfWav.h
2.73
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ImfXdr.h
18.74
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OpenEXRConfig.h
1.8
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half.h
17.22
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halfExport.h
757
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halfFunction.h
4.83
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halfLimits.h
3.73
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Code Editor : ImathBox.h
/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004-2012, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMATHBOX_H #define INCLUDED_IMATHBOX_H //------------------------------------------------------------------- // // class Imath::Box<class T> // -------------------------------- // // This class imposes the following requirements on its // parameter class: // // 1) The class T must implement these operators: // + - < > <= >= = // with the signature (T,T) and the expected // return values for a numeric type. // // 2) The class T must implement operator= // with the signature (T,float and/or double) // // 3) The class T must have a constructor which takes // a float (and/or double) for use in initializing the box. // // 4) The class T must have a function T::dimensions() // which returns the number of dimensions in the class // (since its assumed its a vector) -- preferably, this // returns a constant expression. // //------------------------------------------------------------------- #include "ImathVec.h" #include "ImathNamespace.h" IMATH_INTERNAL_NAMESPACE_HEADER_ENTER template <class T> class Box { public: //------------------------- // Data Members are public //------------------------- T min; T max; //----------------------------------------------------- // Constructors - an "empty" box is created by default //----------------------------------------------------- Box (); Box (const T &point); Box (const T &minT, const T &maxT); //-------------------- // Operators: ==, != //-------------------- bool operator == (const Box<T> &src) const; bool operator != (const Box<T> &src) const; //------------------ // Box manipulation //------------------ void makeEmpty (); void extendBy (const T &point); void extendBy (const Box<T> &box); void makeInfinite (); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- T size () const; T center () const; bool intersects (const T &point) const; bool intersects (const Box<T> &box) const; unsigned int majorAxis () const; //---------------- // Classification //---------------- bool isEmpty () const; bool hasVolume () const; bool isInfinite () const; }; //-------------------- // Convenient typedefs //-------------------- typedef Box <V2s> Box2s; typedef Box <V2i> Box2i; typedef Box <V2f> Box2f; typedef Box <V2d> Box2d; typedef Box <V3s> Box3s; typedef Box <V3i> Box3i; typedef Box <V3f> Box3f; typedef Box <V3d> Box3d; //---------------- // Implementation template <class T> inline Box<T>::Box() { makeEmpty(); } template <class T> inline Box<T>::Box (const T &point) { min = point; max = point; } template <class T> inline Box<T>::Box (const T &minT, const T &maxT) { min = minT; max = maxT; } template <class T> inline bool Box<T>::operator == (const Box<T> &src) const { return (min == src.min && max == src.max); } template <class T> inline bool Box<T>::operator != (const Box<T> &src) const { return (min != src.min || max != src.max); } template <class T> inline void Box<T>::makeEmpty() { min = T(T::baseTypeMax()); max = T(T::baseTypeMin()); } template <class T> inline void Box<T>::makeInfinite() { min = T(T::baseTypeMin()); max = T(T::baseTypeMax()); } template <class T> inline void Box<T>::extendBy(const T &point) { for (unsigned int i = 0; i < min.dimensions(); i++) { if (point[i] < min[i]) min[i] = point[i]; if (point[i] > max[i]) max[i] = point[i]; } } template <class T> inline void Box<T>::extendBy(const Box<T> &box) { for (unsigned int i = 0; i < min.dimensions(); i++) { if (box.min[i] < min[i]) min[i] = box.min[i]; if (box.max[i] > max[i]) max[i] = box.max[i]; } } template <class T> inline bool Box<T>::intersects(const T &point) const { for (unsigned int i = 0; i < min.dimensions(); i++) { if (point[i] < min[i] || point[i] > max[i]) return false; } return true; } template <class T> inline bool Box<T>::intersects(const Box<T> &box) const { for (unsigned int i = 0; i < min.dimensions(); i++) { if (box.max[i] < min[i] || box.min[i] > max[i]) return false; } return true; } template <class T> inline T Box<T>::size() const { if (isEmpty()) return T (0); return max - min; } template <class T> inline T Box<T>::center() const { return (max + min) / 2; } template <class T> inline bool Box<T>::isEmpty() const { for (unsigned int i = 0; i < min.dimensions(); i++) { if (max[i] < min[i]) return true; } return false; } template <class T> inline bool Box<T>::isInfinite() const { for (unsigned int i = 0; i < min.dimensions(); i++) { if (min[i] != T::baseTypeMin() || max[i] != T::baseTypeMax()) return false; } return true; } template <class T> inline bool Box<T>::hasVolume() const { for (unsigned int i = 0; i < min.dimensions(); i++) { if (max[i] <= min[i]) return false; } return true; } template<class T> inline unsigned int Box<T>::majorAxis() const { unsigned int major = 0; T s = size(); for (unsigned int i = 1; i < min.dimensions(); i++) { if (s[i] > s[major]) major = i; } return major; } //------------------------------------------------------------------- // // Partial class specializations for Imath::Vec2<T> and Imath::Vec3<T> // //------------------------------------------------------------------- template <typename T> class Box; template <class T> class Box<Vec2<T> > { public: //------------------------- // Data Members are public //------------------------- Vec2<T> min; Vec2<T> max; //----------------------------------------------------- // Constructors - an "empty" box is created by default //----------------------------------------------------- Box(); Box (const Vec2<T> &point); Box (const Vec2<T> &minT, const Vec2<T> &maxT); //-------------------- // Operators: ==, != //-------------------- bool operator == (const Box<Vec2<T> > &src) const; bool operator != (const Box<Vec2<T> > &src) const; //------------------ // Box manipulation //------------------ void makeEmpty(); void extendBy (const Vec2<T> &point); void extendBy (const Box<Vec2<T> > &box); void makeInfinite(); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- Vec2<T> size() const; Vec2<T> center() const; bool intersects (const Vec2<T> &point) const; bool intersects (const Box<Vec2<T> > &box) const; unsigned int majorAxis() const; //---------------- // Classification //---------------- bool isEmpty() const; bool hasVolume() const; bool isInfinite() const; }; //---------------- // Implementation template <class T> inline Box<Vec2<T> >::Box() { makeEmpty(); } template <class T> inline Box<Vec2<T> >::Box (const Vec2<T> &point) { min = point; max = point; } template <class T> inline Box<Vec2<T> >::Box (const Vec2<T> &minT, const Vec2<T> &maxT) { min = minT; max = maxT; } template <class T> inline bool Box<Vec2<T> >::operator == (const Box<Vec2<T> > &src) const { return (min == src.min && max == src.max); } template <class T> inline bool Box<Vec2<T> >::operator != (const Box<Vec2<T> > &src) const { return (min != src.min || max != src.max); } template <class T> inline void Box<Vec2<T> >::makeEmpty() { min = Vec2<T>(Vec2<T>::baseTypeMax()); max = Vec2<T>(Vec2<T>::baseTypeMin()); } template <class T> inline void Box<Vec2<T> >::makeInfinite() { min = Vec2<T>(Vec2<T>::baseTypeMin()); max = Vec2<T>(Vec2<T>::baseTypeMax()); } template <class T> inline void Box<Vec2<T> >::extendBy (const Vec2<T> &point) { if (point[0] < min[0]) min[0] = point[0]; if (point[0] > max[0]) max[0] = point[0]; if (point[1] < min[1]) min[1] = point[1]; if (point[1] > max[1]) max[1] = point[1]; } template <class T> inline void Box<Vec2<T> >::extendBy (const Box<Vec2<T> > &box) { if (box.min[0] < min[0]) min[0] = box.min[0]; if (box.max[0] > max[0]) max[0] = box.max[0]; if (box.min[1] < min[1]) min[1] = box.min[1]; if (box.max[1] > max[1]) max[1] = box.max[1]; } template <class T> inline bool Box<Vec2<T> >::intersects (const Vec2<T> &point) const { if (point[0] < min[0] || point[0] > max[0] || point[1] < min[1] || point[1] > max[1]) return false; return true; } template <class T> inline bool Box<Vec2<T> >::intersects (const Box<Vec2<T> > &box) const { if (box.max[0] < min[0] || box.min[0] > max[0] || box.max[1] < min[1] || box.min[1] > max[1]) return false; return true; } template <class T> inline Vec2<T> Box<Vec2<T> >::size() const { if (isEmpty()) return Vec2<T> (0); return max - min; } template <class T> inline Vec2<T> Box<Vec2<T> >::center() const { return (max + min) / 2; } template <class T> inline bool Box<Vec2<T> >::isEmpty() const { if (max[0] < min[0] || max[1] < min[1]) return true; return false; } template <class T> inline bool Box<Vec2<T> > ::isInfinite() const { if (min[0] != limits<T>::min() || max[0] != limits<T>::max() || min[1] != limits<T>::min() || max[1] != limits<T>::max()) return false; return true; } template <class T> inline bool Box<Vec2<T> >::hasVolume() const { if (max[0] <= min[0] || max[1] <= min[1]) return false; return true; } template <class T> inline unsigned int Box<Vec2<T> >::majorAxis() const { unsigned int major = 0; Vec2<T> s = size(); if (s[1] > s[major]) major = 1; return major; } template <class T> class Box<Vec3<T> > { public: //------------------------- // Data Members are public //------------------------- Vec3<T> min; Vec3<T> max; //----------------------------------------------------- // Constructors - an "empty" box is created by default //----------------------------------------------------- Box(); Box (const Vec3<T> &point); Box (const Vec3<T> &minT, const Vec3<T> &maxT); //-------------------- // Operators: ==, != //-------------------- bool operator == (const Box<Vec3<T> > &src) const; bool operator != (const Box<Vec3<T> > &src) const; //------------------ // Box manipulation //------------------ void makeEmpty(); void extendBy (const Vec3<T> &point); void extendBy (const Box<Vec3<T> > &box); void makeInfinite (); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- Vec3<T> size() const; Vec3<T> center() const; bool intersects (const Vec3<T> &point) const; bool intersects (const Box<Vec3<T> > &box) const; unsigned int majorAxis() const; //---------------- // Classification //---------------- bool isEmpty() const; bool hasVolume() const; bool isInfinite() const; }; //---------------- // Implementation template <class T> inline Box<Vec3<T> >::Box() { makeEmpty(); } template <class T> inline Box<Vec3<T> >::Box (const Vec3<T> &point) { min = point; max = point; } template <class T> inline Box<Vec3<T> >::Box (const Vec3<T> &minT, const Vec3<T> &maxT) { min = minT; max = maxT; } template <class T> inline bool Box<Vec3<T> >::operator == (const Box<Vec3<T> > &src) const { return (min == src.min && max == src.max); } template <class T> inline bool Box<Vec3<T> >::operator != (const Box<Vec3<T> > &src) const { return (min != src.min || max != src.max); } template <class T> inline void Box<Vec3<T> >::makeEmpty() { min = Vec3<T>(Vec3<T>::baseTypeMax()); max = Vec3<T>(Vec3<T>::baseTypeMin()); } template <class T> inline void Box<Vec3<T> >::makeInfinite() { min = Vec3<T>(Vec3<T>::baseTypeMin()); max = Vec3<T>(Vec3<T>::baseTypeMax()); } template <class T> inline void Box<Vec3<T> >::extendBy (const Vec3<T> &point) { if (point[0] < min[0]) min[0] = point[0]; if (point[0] > max[0]) max[0] = point[0]; if (point[1] < min[1]) min[1] = point[1]; if (point[1] > max[1]) max[1] = point[1]; if (point[2] < min[2]) min[2] = point[2]; if (point[2] > max[2]) max[2] = point[2]; } template <class T> inline void Box<Vec3<T> >::extendBy (const Box<Vec3<T> > &box) { if (box.min[0] < min[0]) min[0] = box.min[0]; if (box.max[0] > max[0]) max[0] = box.max[0]; if (box.min[1] < min[1]) min[1] = box.min[1]; if (box.max[1] > max[1]) max[1] = box.max[1]; if (box.min[2] < min[2]) min[2] = box.min[2]; if (box.max[2] > max[2]) max[2] = box.max[2]; } template <class T> inline bool Box<Vec3<T> >::intersects (const Vec3<T> &point) const { if (point[0] < min[0] || point[0] > max[0] || point[1] < min[1] || point[1] > max[1] || point[2] < min[2] || point[2] > max[2]) return false; return true; } template <class T> inline bool Box<Vec3<T> >::intersects (const Box<Vec3<T> > &box) const { if (box.max[0] < min[0] || box.min[0] > max[0] || box.max[1] < min[1] || box.min[1] > max[1] || box.max[2] < min[2] || box.min[2] > max[2]) return false; return true; } template <class T> inline Vec3<T> Box<Vec3<T> >::size() const { if (isEmpty()) return Vec3<T> (0); return max - min; } template <class T> inline Vec3<T> Box<Vec3<T> >::center() const { return (max + min) / 2; } template <class T> inline bool Box<Vec3<T> >::isEmpty() const { if (max[0] < min[0] || max[1] < min[1] || max[2] < min[2]) return true; return false; } template <class T> inline bool Box<Vec3<T> >::isInfinite() const { if (min[0] != limits<T>::min() || max[0] != limits<T>::max() || min[1] != limits<T>::min() || max[1] != limits<T>::max() || min[2] != limits<T>::min() || max[2] != limits<T>::max()) return false; return true; } template <class T> inline bool Box<Vec3<T> >::hasVolume() const { if (max[0] <= min[0] || max[1] <= min[1] || max[2] <= min[2]) return false; return true; } template <class T> inline unsigned int Box<Vec3<T> >::majorAxis() const { unsigned int major = 0; Vec3<T> s = size(); if (s[1] > s[major]) major = 1; if (s[2] > s[major]) major = 2; return major; } IMATH_INTERNAL_NAMESPACE_HEADER_EXIT #endif // INCLUDED_IMATHBOX_H
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