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home /
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ImageMagick-7.0.10-22 /
MagickCore /
[ HOME SHELL ]
Name
Size
Permission
Action
.deps
[ DIR ]
drwxrwxr-x
.libs
[ DIR ]
drwxrwxr-x
.dirstamp
0
B
-rw-rw-r--
ImageMagick-7.Q16HDRI.pc
867
B
-rw-rw-r--
ImageMagick.pc
867
B
-rw-rw-r--
ImageMagick.pc.in
575
B
-rw-rw-r--
MagickCore-7.Q16HDRI.pc
916
B
-rw-rw-r--
MagickCore-config
1.5
KB
-rwxrwxr-x
MagickCore-config.1
1.85
KB
-rw-rw-r--
MagickCore-config.in
1.57
KB
-rw-rw-r--
MagickCore.h
4.94
KB
-rw-rw-r--
MagickCore.pc
916
B
-rw-rw-r--
MagickCore.pc.in
688
B
-rw-rw-r--
Makefile.am
14.76
KB
-rw-rw-r--
accelerate-kernels-private.h
102.16
KB
-rw-rw-r--
accelerate-private.h
2.63
KB
-rw-rw-r--
accelerate.c
169.72
KB
-rw-rw-r--
animate-private.h
1.23
KB
-rw-rw-r--
animate.c
103.29
KB
-rw-rw-r--
animate.h
979
B
-rw-rw-r--
annotate-private.h
1022
B
-rw-rw-r--
annotate.c
71.69
KB
-rw-rw-r--
annotate.h
1.26
KB
-rw-rw-r--
artifact.c
18.74
KB
-rw-rw-r--
artifact.h
1.35
KB
-rw-rw-r--
attribute.c
69.33
KB
-rw-rw-r--
attribute.h
1.78
KB
-rw-rw-r--
blob-private.h
4.07
KB
-rw-rw-r--
blob.c
207.68
KB
-rw-rw-r--
blob.h
3.29
KB
-rw-rw-r--
cache-private.h
6.63
KB
-rw-rw-r--
cache-view.c
44.83
KB
-rw-rw-r--
cache-view.h
3.63
KB
-rw-rw-r--
cache.c
211.11
KB
-rw-rw-r--
cache.h
2.5
KB
-rw-rw-r--
channel.c
41.69
KB
-rw-rw-r--
channel.h
1.28
KB
-rw-rw-r--
cipher.c
40.58
KB
-rw-rw-r--
cipher.h
1.11
KB
-rw-rw-r--
client.c
7.37
KB
-rw-rw-r--
client.h
1.03
KB
-rw-rw-r--
coder-private.h
1005
B
-rw-rw-r--
coder.c
20.03
KB
-rw-rw-r--
coder.h
1.28
KB
-rw-rw-r--
color-private.h
2.28
KB
-rw-rw-r--
color.c
105.5
KB
-rw-rw-r--
color.h
2.22
KB
-rw-rw-r--
colormap-private.h
1.8
KB
-rw-rw-r--
colormap.c
13.3
KB
-rw-rw-r--
colormap.h
1.05
KB
-rw-rw-r--
colorspace-private.h
4.23
KB
-rw-rw-r--
colorspace.c
99.03
KB
-rw-rw-r--
colorspace.h
2.35
KB
-rw-rw-r--
compare.c
72.32
KB
-rw-rw-r--
compare.h
1.86
KB
-rw-rw-r--
composite-private.h
5.5
KB
-rw-rw-r--
composite.c
81.18
KB
-rw-rw-r--
composite.h
2.85
KB
-rw-rw-r--
compress.c
39.93
KB
-rw-rw-r--
compress.h
2.15
KB
-rw-rw-r--
configure-private.h
1019
B
-rw-rw-r--
configure.c
44.68
KB
-rw-rw-r--
configure.h
1.65
KB
-rw-rw-r--
constitute-private.h
890
B
-rw-rw-r--
constitute.c
50.54
KB
-rw-rw-r--
constitute.h
1.45
KB
-rw-rw-r--
decorate.c
31.1
KB
-rw-rw-r--
decorate.h
1.34
KB
-rw-rw-r--
delegate-private.h
2.16
KB
-rw-rw-r--
delegate.c
83.77
KB
-rw-rw-r--
delegate.h
1.98
KB
-rw-rw-r--
deprecate.c
13.45
KB
-rw-rw-r--
deprecate.h
1.21
KB
-rw-rw-r--
display-private.h
1.24
KB
-rw-rw-r--
display.c
515.56
KB
-rw-rw-r--
display.h
1.05
KB
-rw-rw-r--
distort.c
134.29
KB
-rw-rw-r--
distort.h
2.65
KB
-rw-rw-r--
distribute-cache-private.h
2.24
KB
-rw-rw-r--
distribute-cache.c
49.1
KB
-rw-rw-r--
distribute-cache.h
997
B
-rw-rw-r--
draw-private.h
2.1
KB
-rw-rw-r--
draw.c
245.29
KB
-rw-rw-r--
draw.h
5.55
KB
-rw-rw-r--
effect.c
125.86
KB
-rw-rw-r--
effect.h
2.85
KB
-rw-rw-r--
enhance.c
137.51
KB
-rw-rw-r--
enhance.h
2.32
KB
-rw-rw-r--
exception-private.h
3.18
KB
-rw-rw-r--
exception.c
44.49
KB
-rw-rw-r--
exception.h
4.35
KB
-rw-rw-r--
feature.c
83.79
KB
-rw-rw-r--
feature.h
1.7
KB
-rw-rw-r--
fourier.c
49.36
KB
-rw-rw-r--
fourier.h
1.38
KB
-rw-rw-r--
fx-private.h
1.21
KB
-rw-rw-r--
fx.c
87.87
KB
-rw-rw-r--
fx.h
956
B
-rw-rw-r--
gem-private.h
6.28
KB
-rw-rw-r--
gem.c
53.31
KB
-rw-rw-r--
gem.h
1.15
KB
-rw-rw-r--
geometry.c
55.44
KB
-rw-rw-r--
geometry.h
3.98
KB
-rw-rw-r--
histogram.c
39.72
KB
-rw-rw-r--
histogram.h
1.35
KB
-rw-rw-r--
identify.c
57.07
KB
-rw-rw-r--
identify.h
971
B
-rw-rw-r--
image-private.h
2.89
KB
-rw-rw-r--
image-view.c
42.98
KB
-rw-rw-r--
image-view.h
2.72
KB
-rw-rw-r--
image.c
142.86
KB
-rw-rw-r--
image.h
13.87
KB
-rw-rw-r--
layer.c
75.49
KB
-rw-rw-r--
layer.h
2
KB
-rw-rw-r--
libMagickCore-7.Q16HDRI.la
1.32
KB
-rw-rw-r--
libMagickCore.map
46
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-acc...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-acc...
6.25
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ani...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ani...
245.7
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ann...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ann...
225.34
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-art...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-art...
57.34
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-att...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-att...
198.58
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-blo...
356
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-blo...
559.89
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cac...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cac...
130.77
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cac...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cac...
575.03
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cha...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cha...
132.27
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cip...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cip...
99.63
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cli...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cli...
11.99
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cod...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-cod...
48.66
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
187.05
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
64.29
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-col...
416.23
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
244.2
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
205.62
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-com...
116.91
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-con...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-con...
92.49
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-con...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-con...
134.21
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dec...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dec...
140.39
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-del...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-del...
181.88
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dep...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dep...
40.1
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
1001.06
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
257.94
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
392
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dis...
138.98
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dra...
356
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-dra...
629.21
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-eff...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-eff...
359.09
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-enh...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-enh...
435.72
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-exc...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-exc...
79.98
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fea...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fea...
231.75
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fou...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fou...
147.25
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fx....
350
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-fx....
285.02
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-gem...
353
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-gem...
222.46
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-geo...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-geo...
111.41
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-his...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-his...
103.51
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ide...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ide...
183.14
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ima...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ima...
103.35
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ima...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ima...
311.29
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lay...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lay...
140.62
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lin...
377
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lin...
41.23
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lis...
356
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-lis...
137.44
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-loc...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-loc...
93.1
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-log...
353
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-log...
109.05
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mag...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mag...
54.52
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mag...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mag...
123.44
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mat...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mat...
90.06
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mem...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mem...
64.4
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mim...
356
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mim...
69.73
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mod...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mod...
46.27
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mon...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mon...
37.7
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mon...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mon...
102.55
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mor...
374
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-mor...
249.84
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ope...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-ope...
14.32
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-opt...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-opt...
238.09
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pai...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pai...
158.05
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pix...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pix...
1.12
MB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pol...
362
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pol...
84.46
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pre...
368
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pre...
50.55
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pro...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-pro...
178.05
KB
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libMagickCore_7_Q16HDRI_la-pro...
368
B
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libMagickCore_7_Q16HDRI_la-pro...
375.58
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-qua...
368
B
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libMagickCore_7_Q16HDRI_la-qua...
308.11
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-qua...
386
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-qua...
886.72
KB
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libMagickCore_7_Q16HDRI_la-qua...
386
B
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libMagickCore_7_Q16HDRI_la-qua...
690.47
KB
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libMagickCore_7_Q16HDRI_la-qua...
365
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libMagickCore_7_Q16HDRI_la-qua...
93.22
KB
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libMagickCore_7_Q16HDRI_la-ran...
362
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libMagickCore_7_Q16HDRI_la-ran...
71.95
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libMagickCore_7_Q16HDRI_la-reg...
368
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libMagickCore_7_Q16HDRI_la-reg...
58.8
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libMagickCore_7_Q16HDRI_la-res...
368
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libMagickCore_7_Q16HDRI_la-res...
101.68
KB
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libMagickCore_7_Q16HDRI_la-res...
362
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libMagickCore_7_Q16HDRI_la-res...
484.14
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-res...
368
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-rw-rw-r--
libMagickCore_7_Q16HDRI_la-res...
130.89
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-seg...
365
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-seg...
137.09
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sem...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sem...
27.5
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-she...
359
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-she...
209.97
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sig...
371
B
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sig...
77.59
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-spl...
374
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-rw-rw-r--
libMagickCore_7_Q16HDRI_la-spl...
71.54
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sta...
362
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-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sta...
42.69
KB
-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sta...
371
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-rw-rw-r--
libMagickCore_7_Q16HDRI_la-sta...
361.96
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Code Editor : gem.c
/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % GGGG EEEEE M M % % G E MM MM % % G GG EEE M M M % % G G E M M % % GGGG EEEEE M M % % % % % % Graphic Gems - Graphic Support Methods % % % % Software Design % % Cristy % % August 1996 % % % % % % Copyright 1999-2020 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % https://imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % */ /* Include declarations. */ #include "MagickCore/studio.h" #include "MagickCore/color-private.h" #include "MagickCore/draw.h" #include "MagickCore/gem.h" #include "MagickCore/gem-private.h" #include "MagickCore/image.h" #include "MagickCore/image-private.h" #include "MagickCore/log.h" #include "MagickCore/memory_.h" #include "MagickCore/pixel-accessor.h" #include "MagickCore/pixel-private.h" #include "MagickCore/quantum.h" #include "MagickCore/quantum-private.h" #include "MagickCore/random_.h" #include "MagickCore/resize.h" #include "MagickCore/transform.h" #include "MagickCore/signature-private.h" /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H C L T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHCLToRGB() transforms a (hue, chroma, luma) to a (red, green, % blue) triple. % % The format of the ConvertHCLToRGBImage method is: % % void ConvertHCLToRGB(const double hue,const double chroma, % const double luma,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, chroma, luma: A double value representing a component of the % HCL color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHCLToRGB(const double hue,const double chroma, const double luma,double *red,double *green,double *blue) { double b, c, g, h, m, r, x; /* Convert HCL to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); h=6.0*hue; c=chroma; x=c*(1.0-fabs(fmod(h,2.0)-1.0)); r=0.0; g=0.0; b=0.0; if ((0.0 <= h) && (h < 1.0)) { r=c; g=x; } else if ((1.0 <= h) && (h < 2.0)) { r=x; g=c; } else if ((2.0 <= h) && (h < 3.0)) { g=c; b=x; } else if ((3.0 <= h) && (h < 4.0)) { g=x; b=c; } else if ((4.0 <= h) && (h < 5.0)) { r=x; b=c; } else if ((5.0 <= h) && (h < 6.0)) { r=c; b=x; } m=luma-(0.298839*r+0.586811*g+0.114350*b); *red=QuantumRange*(r+m); *green=QuantumRange*(g+m); *blue=QuantumRange*(b+m); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H C L p T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHCLpToRGB() transforms a (hue, chroma, luma) to a (red, green, % blue) triple. Since HCL colorspace is wider than RGB, we instead choose a % saturation strategy to project it on the RGB cube. % % The format of the ConvertHCLpToRGBImage method is: % % void ConvertHCLpToRGB(const double hue,const double chroma, % const double luma,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, chroma, luma: A double value representing a componenet of the % HCLp color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHCLpToRGB(const double hue,const double chroma, const double luma,double *red,double *green,double *blue) { double b, c, g, h, m, r, x, z; /* Convert HCLp to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); h=6.0*hue; c=chroma; x=c*(1.0-fabs(fmod(h,2.0)-1.0)); r=0.0; g=0.0; b=0.0; if ((0.0 <= h) && (h < 1.0)) { r=c; g=x; } else if ((1.0 <= h) && (h < 2.0)) { r=x; g=c; } else if ((2.0 <= h) && (h < 3.0)) { g=c; b=x; } else if ((3.0 <= h) && (h < 4.0)) { g=x; b=c; } else if ((4.0 <= h) && (h < 5.0)) { r=x; b=c; } else if ((5.0 <= h) && (h < 6.0)) { r=c; b=x; } m=luma-(0.298839*r+0.586811*g+0.114350*b); z=1.0; if (m < 0.0) { z=luma/(luma-m); m=0.0; } else if (m+c > 1.0) { z=(1.0-luma)/(m+c-luma); m=1.0-z*c; } *red=QuantumRange*(z*r+m); *green=QuantumRange*(z*g+m); *blue=QuantumRange*(z*b+m); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S B T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSBToRGB() transforms a (hue, saturation, brightness) to a (red, % green, blue) triple. % % The format of the ConvertHSBToRGBImage method is: % % void ConvertHSBToRGB(const double hue,const double saturation, % const double brightness,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, saturation, brightness: A double value representing a % component of the HSB color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHSBToRGB(const double hue,const double saturation, const double brightness,double *red,double *green,double *blue) { double f, h, p, q, t; /* Convert HSB to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); if (fabs(saturation) < MagickEpsilon) { *red=QuantumRange*brightness; *green=(*red); *blue=(*red); return; } h=6.0*(hue-floor(hue)); f=h-floor((double) h); p=brightness*(1.0-saturation); q=brightness*(1.0-saturation*f); t=brightness*(1.0-(saturation*(1.0-f))); switch ((int) h) { case 0: default: { *red=QuantumRange*brightness; *green=QuantumRange*t; *blue=QuantumRange*p; break; } case 1: { *red=QuantumRange*q; *green=QuantumRange*brightness; *blue=QuantumRange*p; break; } case 2: { *red=QuantumRange*p; *green=QuantumRange*brightness; *blue=QuantumRange*t; break; } case 3: { *red=QuantumRange*p; *green=QuantumRange*q; *blue=QuantumRange*brightness; break; } case 4: { *red=QuantumRange*t; *green=QuantumRange*p; *blue=QuantumRange*brightness; break; } case 5: { *red=QuantumRange*brightness; *green=QuantumRange*p; *blue=QuantumRange*q; break; } } } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S I T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSIToRGB() transforms a (hue, saturation, intensity) to a (red, % green, blue) triple. % % The format of the ConvertHSIToRGBImage method is: % % void ConvertHSIToRGB(const double hue,const double saturation, % const double intensity,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, saturation, intensity: A double value representing a % component of the HSI color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHSIToRGB(const double hue,const double saturation, const double intensity,double *red,double *green,double *blue) { double b, g, h, r; /* Convert HSI to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); h=360.0*hue; h-=360.0*floor(h/360.0); if (h < 120.0) { b=intensity*(1.0-saturation); r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); g=3.0*intensity-r-b; } else if (h < 240.0) { h-=120.0; r=intensity*(1.0-saturation); g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); b=3.0*intensity-r-g; } else { h-=240.0; g=intensity*(1.0-saturation); b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); r=3.0*intensity-g-b; } *red=QuantumRange*r; *green=QuantumRange*g; *blue=QuantumRange*b; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S L T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSLToRGB() transforms a (hue, saturation, lightness) to a (red, % green, blue) triple. % % The format of the ConvertHSLToRGBImage method is: % % void ConvertHSLToRGB(const double hue,const double saturation, % const double lightness,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, saturation, lightness: A double value representing a % component of the HSL color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHSLToRGB(const double hue,const double saturation, const double lightness,double *red,double *green,double *blue) { double c, h, min, x; /* Convert HSL to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); h=hue*360.0; if (lightness <= 0.5) c=2.0*lightness*saturation; else c=(2.0-2.0*lightness)*saturation; min=lightness-0.5*c; h-=360.0*floor(h/360.0); h/=60.0; x=c*(1.0-fabs(h-2.0*floor(h/2.0)-1.0)); switch ((int) floor(h)) { case 0: { *red=QuantumRange*(min+c); *green=QuantumRange*(min+x); *blue=QuantumRange*min; break; } case 1: { *red=QuantumRange*(min+x); *green=QuantumRange*(min+c); *blue=QuantumRange*min; break; } case 2: { *red=QuantumRange*min; *green=QuantumRange*(min+c); *blue=QuantumRange*(min+x); break; } case 3: { *red=QuantumRange*min; *green=QuantumRange*(min+x); *blue=QuantumRange*(min+c); break; } case 4: { *red=QuantumRange*(min+x); *green=QuantumRange*min; *blue=QuantumRange*(min+c); break; } case 5: { *red=QuantumRange*(min+c); *green=QuantumRange*min; *blue=QuantumRange*(min+x); break; } default: { *red=0.0; *green=0.0; *blue=0.0; } } } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S V T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSVToRGB() transforms a (hue, saturation, value) to a (red, % green, blue) triple. % % The format of the ConvertHSVToRGBImage method is: % % void ConvertHSVToRGB(const double hue,const double saturation, % const double value,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, saturation, value: A double value representing a % component of the HSV color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHSVToRGB(const double hue,const double saturation, const double value,double *red,double *green,double *blue) { double c, h, min, x; /* Convert HSV to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); h=hue*360.0; c=value*saturation; min=value-c; h-=360.0*floor(h/360.0); h/=60.0; x=c*(1.0-fabs(h-2.0*floor(h/2.0)-1.0)); switch ((int) floor(h)) { case 0: { *red=QuantumRange*(min+c); *green=QuantumRange*(min+x); *blue=QuantumRange*min; break; } case 1: { *red=QuantumRange*(min+x); *green=QuantumRange*(min+c); *blue=QuantumRange*min; break; } case 2: { *red=QuantumRange*min; *green=QuantumRange*(min+c); *blue=QuantumRange*(min+x); break; } case 3: { *red=QuantumRange*min; *green=QuantumRange*(min+x); *blue=QuantumRange*(min+c); break; } case 4: { *red=QuantumRange*(min+x); *green=QuantumRange*min; *blue=QuantumRange*(min+c); break; } case 5: { *red=QuantumRange*(min+c); *green=QuantumRange*min; *blue=QuantumRange*(min+x); break; } default: { *red=0.0; *green=0.0; *blue=0.0; } } } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H W B T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHWBToRGB() transforms a (hue, whiteness, blackness) to a (red, green, % blue) triple. % % The format of the ConvertHWBToRGBImage method is: % % void ConvertHWBToRGB(const double hue,const double whiteness, % const double blackness,double *red,double *green,double *blue) % % A description of each parameter follows: % % o hue, whiteness, blackness: A double value representing a % component of the HWB color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickPrivate void ConvertHWBToRGB(const double hue,const double whiteness, const double blackness,double *red,double *green,double *blue) { double b, f, g, n, r, v; register ssize_t i; /* Convert HWB to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); v=1.0-blackness; if (fabs(hue-(-1.0)) < MagickEpsilon) { *red=QuantumRange*v; *green=QuantumRange*v; *blue=QuantumRange*v; return; } i=(ssize_t) floor(6.0*hue); f=6.0*hue-i; if ((i & 0x01) != 0) f=1.0-f; n=whiteness+f*(v-whiteness); /* linear interpolation */ switch (i) { default: case 6: case 0: r=v; g=n; b=whiteness; break; case 1: r=n; g=v; b=whiteness; break; case 2: r=whiteness; g=v; b=n; break; case 3: r=whiteness; g=n; b=v; break; case 4: r=n; g=whiteness; b=v; break; case 5: r=v; g=whiteness; b=n; break; } *red=QuantumRange*r; *green=QuantumRange*g; *blue=QuantumRange*b; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t L C H a b T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertLCHabToRGB() transforms a (luma, chroma, hue) to a (red, green, % blue) triple. % % The format of the ConvertLCHabToRGBImage method is: % % void ConvertLCHabToRGB(const double luma,const double chroma, % const double hue,double *red,double *green,double *blue) % % A description of each parameter follows: % % o luma, chroma, hue: A double value representing a component of the % LCHab color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ static inline void ConvertLCHabToXYZ(const double luma,const double chroma, const double hue,double *X,double *Y,double *Z) { ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* sin(hue*MagickPI/180.0),X,Y,Z); } MagickPrivate void ConvertLCHabToRGB(const double luma,const double chroma, const double hue,double *red,double *green,double *blue) { double X, Y, Z; /* Convert LCHab to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); ConvertXYZToRGB(X,Y,Z,red,green,blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t L C H u v T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertLCHuvToRGB() transforms a (luma, chroma, hue) to a (red, green, % blue) triple. % % The format of the ConvertLCHuvToRGBImage method is: % % void ConvertLCHuvToRGB(const double luma,const double chroma, % const double hue,double *red,double *green,double *blue) % % A description of each parameter follows: % % o luma, chroma, hue: A double value representing a component of the % LCHuv color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ static inline void ConvertLCHuvToXYZ(const double luma,const double chroma, const double hue,double *X,double *Y,double *Z) { ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* sin(hue*MagickPI/180.0),X,Y,Z); } MagickPrivate void ConvertLCHuvToRGB(const double luma,const double chroma, const double hue,double *red,double *green,double *blue) { double X, Y, Z; /* Convert LCHuv to RGB colorspace. */ assert(red != (double *) NULL); assert(green != (double *) NULL); assert(blue != (double *) NULL); ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); ConvertXYZToRGB(X,Y,Z,red,green,blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H C L % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHCL() transforms a (red, green, blue) to a (hue, chroma, % luma) triple. % % The format of the ConvertRGBToHCL method is: % % void ConvertRGBToHCL(const double red,const double green, % const double blue,double *hue,double *chroma,double *luma) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the HCL color space. % */ MagickPrivate void ConvertRGBToHCL(const double red,const double green, const double blue,double *hue,double *chroma,double *luma) { double c, h, max; /* Convert RGB to HCL colorspace. */ assert(hue != (double *) NULL); assert(chroma != (double *) NULL); assert(luma != (double *) NULL); max=MagickMax(red,MagickMax(green,blue)); c=max-(double) MagickMin(red,MagickMin(green,blue)); h=0.0; if (fabs(c) < MagickEpsilon) h=0.0; else if (fabs(red-max) < MagickEpsilon) h=fmod((green-blue)/c+6.0,6.0); else if (fabs(green-max) < MagickEpsilon) h=((blue-red)/c)+2.0; else if (fabs(blue-max) < MagickEpsilon) h=((red-green)/c)+4.0; *hue=(h/6.0); *chroma=QuantumScale*c; *luma=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H C L p % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHCLp() transforms a (red, green, blue) to a (hue, chroma, % luma) triple. % % The format of the ConvertRGBToHCLp method is: % % void ConvertRGBToHCLp(const double red,const double green, % const double blue,double *hue,double *chroma,double *luma) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the HCL color space. % */ MagickPrivate void ConvertRGBToHCLp(const double red,const double green, const double blue,double *hue,double *chroma,double *luma) { double c, h, max; /* Convert RGB to HCL colorspace. */ assert(hue != (double *) NULL); assert(chroma != (double *) NULL); assert(luma != (double *) NULL); max=MagickMax(red,MagickMax(green,blue)); c=max-MagickMin(red,MagickMin(green,blue)); h=0.0; if (fabs(c) < MagickEpsilon) h=0.0; else if (fabs(red-max) < MagickEpsilon) h=fmod((green-blue)/c+6.0,6.0); else if (fabs(green-max) < MagickEpsilon) h=((blue-red)/c)+2.0; else if (fabs(blue-max) < MagickEpsilon) h=((red-green)/c)+4.0; *hue=(h/6.0); *chroma=QuantumScale*c; *luma=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSB() transforms a (red, green, blue) to a (hue, saturation, % brightness) triple. % % The format of the ConvertRGBToHSB method is: % % void ConvertRGBToHSB(const double red,const double green, % const double blue,double *hue,double *saturation,double *brightness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, brightness: A pointer to a double value representing a % component of the HSB color space. % */ MagickPrivate void ConvertRGBToHSB(const double red,const double green, const double blue,double *hue,double *saturation,double *brightness) { double delta, max, min; /* Convert RGB to HSB colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(brightness != (double *) NULL); *hue=0.0; *saturation=0.0; *brightness=0.0; min=red < green ? red : green; if (blue < min) min=blue; max=red > green ? red : green; if (blue > max) max=blue; if (fabs(max) < MagickEpsilon) return; delta=max-min; *saturation=delta/max; *brightness=QuantumScale*max; if (fabs(delta) < MagickEpsilon) return; if (fabs(red-max) < MagickEpsilon) *hue=(green-blue)/delta; else if (fabs(green-max) < MagickEpsilon) *hue=2.0+(blue-red)/delta; else *hue=4.0+(red-green)/delta; *hue/=6.0; if (*hue < 0.0) *hue+=1.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S I % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSI() transforms a (red, green, blue) to a (hue, saturation, % intensity) triple. % % The format of the ConvertRGBToHSI method is: % % void ConvertRGBToHSI(const double red,const double green, % const double blue,double *hue,double *saturation,double *intensity) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, intensity: A pointer to a double value representing a % component of the HSI color space. % */ MagickPrivate void ConvertRGBToHSI(const double red,const double green, const double blue,double *hue,double *saturation,double *intensity) { double alpha, beta; /* Convert RGB to HSI colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(intensity != (double *) NULL); *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0; if (*intensity <= 0.0) { *hue=0.0; *saturation=0.0; return; } *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue))/(*intensity); alpha=0.5*(2.0*QuantumScale*red-QuantumScale*green-QuantumScale*blue); beta=0.8660254037844385*(QuantumScale*green-QuantumScale*blue); *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0; if (*hue < 0.0) *hue+=1.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S L % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSL() transforms a (red, green, blue) to a (hue, saturation, % lightness) triple. % % The format of the ConvertRGBToHSL method is: % % void ConvertRGBToHSL(const double red,const double green, % const double blue,double *hue,double *saturation,double *lightness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, lightness: A pointer to a double value representing a % component of the HSL color space. % */ MagickExport void ConvertRGBToHSL(const double red,const double green, const double blue,double *hue,double *saturation,double *lightness) { double c, max, min; /* Convert RGB to HSL colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(lightness != (double *) NULL); max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green, QuantumScale*blue)); min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue)); c=max-min; *lightness=(max+min)/2.0; if (c <= 0.0) { *hue=0.0; *saturation=0.0; return; } if (fabs(max-QuantumScale*red) < MagickEpsilon) { *hue=(QuantumScale*green-QuantumScale*blue)/c; if ((QuantumScale*green) < (QuantumScale*blue)) *hue+=6.0; } else if (fabs(max-QuantumScale*green) < MagickEpsilon) *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; else *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; *hue*=60.0/360.0; if (*lightness <= 0.5) *saturation=c/(2.0*(*lightness)); else *saturation=c/(2.0-2.0*(*lightness)); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S V % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSV() transforms a (red, green, blue) to a (hue, saturation, % value) triple. % % The format of the ConvertRGBToHSV method is: % % void ConvertRGBToHSV(const double red,const double green, % const double blue,double *hue,double *saturation,double *value) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, value: A pointer to a double value representing a % component of the HSV color space. % */ MagickPrivate void ConvertRGBToHSV(const double red,const double green, const double blue,double *hue,double *saturation,double *value) { double c, max, min; /* Convert RGB to HSV colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(value != (double *) NULL); max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green, QuantumScale*blue)); min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue)); c=max-min; *value=max; if (c <= 0.0) { *hue=0.0; *saturation=0.0; return; } if (fabs(max-QuantumScale*red) < MagickEpsilon) { *hue=(QuantumScale*green-QuantumScale*blue)/c; if ((QuantumScale*green) < (QuantumScale*blue)) *hue+=6.0; } else if (fabs(max-QuantumScale*green) < MagickEpsilon) *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; else *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; *hue*=60.0/360.0; *saturation=c/max; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H W B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHWB() transforms a (red, green, blue) to a (hue, whiteness, % blackness) triple. % % The format of the ConvertRGBToHWB method is: % % void ConvertRGBToHWB(const double red,const double green, % const double blue,double *hue,double *whiteness,double *blackness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, whiteness, blackness: A pointer to a double value representing a % component of the HWB color space. % */ MagickPrivate void ConvertRGBToHWB(const double red,const double green, const double blue,double *hue,double *whiteness,double *blackness) { double f, p, v, w; /* Convert RGB to HWB colorspace. */ assert(hue != (double *) NULL); assert(whiteness != (double *) NULL); assert(blackness != (double *) NULL); w=MagickMin(red,MagickMin(green,blue)); v=MagickMax(red,MagickMax(green,blue)); *blackness=1.0-QuantumScale*v; *whiteness=QuantumScale*w; if (fabs(v-w) < MagickEpsilon) { *hue=(-1.0); return; } f=(fabs(red-w) < MagickEpsilon) ? green-blue : ((fabs(green-w) < MagickEpsilon) ? blue-red : red-green); p=(fabs(red-w) < MagickEpsilon) ? 3.0 : ((fabs(green-w) < MagickEpsilon) ? 5.0 : 1.0); *hue=(p-f/(v-1.0*w))/6.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o L a b % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToLab() transforms a (red, green, blue) to a (L, a, b) triple. % % The format of the ConvertRGBToLCHab method is: % % void ConvertRGBToLCHab(const double red,const double green, % const double blue,double *L,double *a,double *b) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o L, a, b: A pointer to a double value representing a component of the % Lab color space. % */ MagickPrivate void ConvertRGBToLab(const double red,const double green, const double blue,double *L,double *a,double *b) { double X, Y, Z; ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); ConvertXYZToLab(X,Y,Z,L,a,b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o L C H a b % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToLCHab() transforms a (red, green, blue) to a (luma, chroma, % hue) triple. % % The format of the ConvertRGBToLCHab method is: % % void ConvertRGBToLCHab(const double red,const double green, % const double blue,double *luma,double *chroma,double *hue) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o luma, chroma, hue: A pointer to a double value representing a % component of the LCH color space. % */ static inline void ConvertXYZToLCHab(const double X,const double Y, const double Z,double *luma,double *chroma,double *hue) { double a, b; ConvertXYZToLab(X,Y,Z,luma,&a,&b); *chroma=hypot(255.0*(a-0.5),255.0*(b-0.5))/255.0+0.5; *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0; if (*hue < 0.0) *hue+=1.0; } MagickPrivate void ConvertRGBToLCHab(const double red,const double green, const double blue,double *luma,double *chroma,double *hue) { double X, Y, Z; /* Convert RGB to LCHab colorspace. */ assert(luma != (double *) NULL); assert(chroma != (double *) NULL); assert(hue != (double *) NULL); ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o L C H u v % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToLCHuv() transforms a (red, green, blue) to a (luma, chroma, % hue) triple. % % The format of the ConvertRGBToLCHuv method is: % % void ConvertRGBToLCHuv(const double red,const double green, % const double blue,double *luma,double *chroma,double *hue) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o luma, chroma, hue: A pointer to a double value representing a % component of the LCHuv color space. % */ static inline void ConvertXYZToLCHuv(const double X,const double Y, const double Z,double *luma,double *chroma,double *hue) { double u, v; ConvertXYZToLuv(X,Y,Z,luma,&u,&v); *chroma=hypot(354.0*u-134.0,262.0*v-140.0)/255.0+0.5; *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0; if (*hue < 0.0) *hue+=1.0; } MagickPrivate void ConvertRGBToLCHuv(const double red,const double green, const double blue,double *luma,double *chroma,double *hue) { double X, Y, Z; /* Convert RGB to LCHuv colorspace. */ assert(luma != (double *) NULL); assert(chroma != (double *) NULL); assert(hue != (double *) NULL); ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % E x p a n d A f f i n e % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ExpandAffine() computes the affine's expansion factor, i.e. the square root % of the factor by which the affine transform affects area. In an affine % transform composed of scaling, rotation, shearing, and translation, returns % the amount of scaling. % % The format of the ExpandAffine method is: % % double ExpandAffine(const AffineMatrix *affine) % % A description of each parameter follows: % % o expansion: ExpandAffine returns the affine's expansion factor. % % o affine: A pointer the affine transform of type AffineMatrix. % */ MagickExport double ExpandAffine(const AffineMatrix *affine) { assert(affine != (const AffineMatrix *) NULL); return(sqrt(fabs(affine->sx*affine->sy-affine->rx*affine->ry))); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % G e n e r a t e D i f f e r e n t i a l N o i s e % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % GenerateDifferentialNoise() generates differentual noise. % % The format of the GenerateDifferentialNoise method is: % % double GenerateDifferentialNoise(RandomInfo *random_info, % const Quantum pixel,const NoiseType noise_type,const double attenuate) % % A description of each parameter follows: % % o random_info: the random info. % % o pixel: noise is relative to this pixel value. % % o noise_type: the type of noise. % % o attenuate: attenuate the noise. % */ MagickPrivate double GenerateDifferentialNoise(RandomInfo *random_info, const Quantum pixel,const NoiseType noise_type,const double attenuate) { #define SigmaUniform (attenuate*0.015625) #define SigmaGaussian (attenuate*0.015625) #define SigmaImpulse (attenuate*0.1) #define SigmaLaplacian (attenuate*0.0390625) #define SigmaMultiplicativeGaussian (attenuate*0.5) #define SigmaPoisson (attenuate*12.5) #define SigmaRandom (attenuate) #define TauGaussian (attenuate*0.078125) double alpha, beta, noise, sigma; alpha=GetPseudoRandomValue(random_info); switch (noise_type) { case UniformNoise: default: { noise=(double) (pixel+QuantumRange*SigmaUniform*(alpha-0.5)); break; } case GaussianNoise: { double gamma, tau; if (fabs(alpha) < MagickEpsilon) alpha=1.0; beta=GetPseudoRandomValue(random_info); gamma=sqrt(-2.0*log(alpha)); sigma=gamma*cos((double) (2.0*MagickPI*beta)); tau=gamma*sin((double) (2.0*MagickPI*beta)); noise=(double) (pixel+sqrt((double) pixel)*SigmaGaussian*sigma+ QuantumRange*TauGaussian*tau); break; } case ImpulseNoise: { if (alpha < (SigmaImpulse/2.0)) noise=0.0; else if (alpha >= (1.0-(SigmaImpulse/2.0))) noise=(double) QuantumRange; else noise=(double) pixel; break; } case LaplacianNoise: { if (alpha <= 0.5) { if (alpha <= MagickEpsilon) noise=(double) (pixel-QuantumRange); else noise=(double) (pixel+QuantumRange*SigmaLaplacian*log(2.0*alpha)+ 0.5); break; } beta=1.0-alpha; if (beta <= (0.5*MagickEpsilon)) noise=(double) (pixel+QuantumRange); else noise=(double) (pixel-QuantumRange*SigmaLaplacian*log(2.0*beta)+0.5); break; } case MultiplicativeGaussianNoise: { sigma=1.0; if (alpha > MagickEpsilon) sigma=sqrt(-2.0*log(alpha)); beta=GetPseudoRandomValue(random_info); noise=(double) (pixel+pixel*SigmaMultiplicativeGaussian*sigma* cos((double) (2.0*MagickPI*beta))/2.0); break; } case PoissonNoise: { double poisson; register ssize_t i; poisson=exp(-SigmaPoisson*QuantumScale*pixel); for (i=0; alpha > poisson; i++) { beta=GetPseudoRandomValue(random_info); alpha*=beta; } noise=(double) (QuantumRange*i/SigmaPoisson); break; } case RandomNoise: { noise=(double) (QuantumRange*SigmaRandom*alpha); break; } } return(noise); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % G e t O p t i m a l K e r n e l W i d t h % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % GetOptimalKernelWidth() computes the optimal kernel radius for a convolution % filter. Start with the minimum value of 3 pixels and walk out until we drop % below the threshold of one pixel numerical accuracy. % % The format of the GetOptimalKernelWidth method is: % % size_t GetOptimalKernelWidth(const double radius, % const double sigma) % % A description of each parameter follows: % % o width: GetOptimalKernelWidth returns the optimal width of a % convolution kernel. % % o radius: the radius of the Gaussian, in pixels, not counting the center % pixel. % % o sigma: the standard deviation of the Gaussian, in pixels. % */ MagickPrivate size_t GetOptimalKernelWidth1D(const double radius, const double sigma) { double alpha, beta, gamma, normalize, value; register ssize_t i; size_t width; ssize_t j; (void) LogMagickEvent(TraceEvent,GetMagickModule(),"..."); if (radius > MagickEpsilon) return((size_t) (2.0*ceil(radius)+1.0)); gamma=fabs(sigma); if (gamma <= MagickEpsilon) return(3UL); alpha=PerceptibleReciprocal(2.0*gamma*gamma); beta=(double) PerceptibleReciprocal((double) MagickSQ2PI*gamma); for (width=5; ; ) { normalize=0.0; j=(ssize_t) (width-1)/2; for (i=(-j); i <= j; i++) normalize+=exp(-((double) (i*i))*alpha)*beta; value=exp(-((double) (j*j))*alpha)*beta/normalize; if ((value < QuantumScale) || (value < MagickEpsilon)) break; width+=2; } return((size_t) (width-2)); } MagickPrivate size_t GetOptimalKernelWidth2D(const double radius, const double sigma) { double alpha, beta, gamma, normalize, value; size_t width; ssize_t j, u, v; (void) LogMagickEvent(TraceEvent,GetMagickModule(),"..."); if (radius > MagickEpsilon) return((size_t) (2.0*ceil(radius)+1.0)); gamma=fabs(sigma); if (gamma <= MagickEpsilon) return(3UL); alpha=PerceptibleReciprocal(2.0*gamma*gamma); beta=(double) PerceptibleReciprocal((double) Magick2PI*gamma*gamma); for (width=5; ; ) { normalize=0.0; j=(ssize_t) (width-1)/2; for (v=(-j); v <= j; v++) for (u=(-j); u <= j; u++) normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; value=exp(-((double) (j*j))*alpha)*beta/normalize; if ((value < QuantumScale) || (value < MagickEpsilon)) break; width+=2; } return((size_t) (width-2)); } MagickPrivate size_t GetOptimalKernelWidth(const double radius, const double sigma) { return(GetOptimalKernelWidth1D(radius,sigma)); }
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