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Code Editor : code128.php
<?php /******************************************************************************* * Script : PDF_Code128 * Version : 1.2 * Date : 2016-01-31 * Auteur : Roland Gautier * * Version Date Detail * 1.2 2016-01-31 Compatibility with FPDF 1.8 * 1.1 2015-04-10 128 control characters FNC1 to FNC4 accepted * 1.0 2008-05-20 First release * * Code128($x, $y, $code, $w, $h) * $x,$y : angle supérieur gauche du code à barre * upper left corner of the barcode * $code : le code à créer * ascii text to convert to barcode * $w : largeur hors tout du code dans l'unité courante * (prévoir 5 à 15 mm de blanc à droite et à gauche) * barcode total width (current unit) * (keep 5 to 15 mm white on left and right sides) * $h : hauteur hors tout du code dans l'unité courante * barcode total height (current unit) * * Commutation des jeux ABC automatique et optimisée * Automatic and optimized A/B/C sets selection and switching * * * 128 barcode control characters * ASCII Aset Bset [ne pas utiliser][do not use] * --------------------------- * 200 FNC3 FNC3 * 201 FNC2 FNC2 * 202 ShiftA ShiftB * 203 [SwitchToCset] [SwitchToCset] * 204 [SwitchToBset] FNC4 * 205 FNC4 [SwitchToAset] * 206 FNC1 FNC1 *******************************************************************************/ $main_src=substr($_SERVER['SCRIPT_FILENAME'],0,strlen($_SERVER['SCRIPT_FILENAME'])-7); $pdf_writer_class =$main_src."/tarka_pdf/fpdf.php"; require_once($pdf_writer_class); class PDF_Code128 extends FPDF { protected $T128; // Tableau des codes 128 protected $ABCset = ""; // jeu des caractères éligibles au C128 protected $Aset = ""; // Set A du jeu des caractères éligibles protected $Bset = ""; // Set B du jeu des caractères éligibles protected $Cset = ""; // Set C du jeu des caractères éligibles protected $SetFrom; // Convertisseur source des jeux vers le tableau protected $SetTo; // Convertisseur destination des jeux vers le tableau protected $JStart = array("A"=>103, "B"=>104, "C"=>105); // Caractères de sélection de jeu au début du C128 protected $JSwap = array("A"=>101, "B"=>100, "C"=>99); // Caractères de changement de jeu //____________________________ Extension du constructeur _______________________ function __construct($orientation='P', $unit='mm', $format='A4') { parent::__construct($orientation,$unit,$format); $this->T128[] = array(2, 1, 2, 2, 2, 2); //0 : [ ] // composition des caractères $this->T128[] = array(2, 2, 2, 1, 2, 2); //1 : [!] $this->T128[] = array(2, 2, 2, 2, 2, 1); //2 : ["] $this->T128[] = array(1, 2, 1, 2, 2, 3); //3 : [#] $this->T128[] = array(1, 2, 1, 3, 2, 2); //4 : [$] $this->T128[] = array(1, 3, 1, 2, 2, 2); //5 : [%] $this->T128[] = array(1, 2, 2, 2, 1, 3); //6 : [&] $this->T128[] = array(1, 2, 2, 3, 1, 2); //7 : ['] $this->T128[] = array(1, 3, 2, 2, 1, 2); //8 : [(] $this->T128[] = array(2, 2, 1, 2, 1, 3); //9 : [)] $this->T128[] = array(2, 2, 1, 3, 1, 2); //10 : [*] $this->T128[] = array(2, 3, 1, 2, 1, 2); //11 : [+] $this->T128[] = array(1, 1, 2, 2, 3, 2); //12 : [,] $this->T128[] = array(1, 2, 2, 1, 3, 2); //13 : [-] $this->T128[] = array(1, 2, 2, 2, 3, 1); //14 : [.] $this->T128[] = array(1, 1, 3, 2, 2, 2); //15 : [/] $this->T128[] = array(1, 2, 3, 1, 2, 2); //16 : [0] $this->T128[] = array(1, 2, 3, 2, 2, 1); //17 : [1] $this->T128[] = array(2, 2, 3, 2, 1, 1); //18 : [2] $this->T128[] = array(2, 2, 1, 1, 3, 2); //19 : [3] $this->T128[] = array(2, 2, 1, 2, 3, 1); //20 : [4] $this->T128[] = array(2, 1, 3, 2, 1, 2); //21 : [5] $this->T128[] = array(2, 2, 3, 1, 1, 2); //22 : [6] $this->T128[] = array(3, 1, 2, 1, 3, 1); //23 : [7] $this->T128[] = array(3, 1, 1, 2, 2, 2); //24 : [8] $this->T128[] = array(3, 2, 1, 1, 2, 2); //25 : [9] $this->T128[] = array(3, 2, 1, 2, 2, 1); //26 : [:] $this->T128[] = array(3, 1, 2, 2, 1, 2); //27 : [;] $this->T128[] = array(3, 2, 2, 1, 1, 2); //28 : [<] $this->T128[] = array(3, 2, 2, 2, 1, 1); //29 : [=] $this->T128[] = array(2, 1, 2, 1, 2, 3); //30 : [>] $this->T128[] = array(2, 1, 2, 3, 2, 1); //31 : [?] $this->T128[] = array(2, 3, 2, 1, 2, 1); //32 : [@] $this->T128[] = array(1, 1, 1, 3, 2, 3); //33 : [A] $this->T128[] = array(1, 3, 1, 1, 2, 3); //34 : [B] $this->T128[] = array(1, 3, 1, 3, 2, 1); //35 : [C] $this->T128[] = array(1, 1, 2, 3, 1, 3); //36 : [D] $this->T128[] = array(1, 3, 2, 1, 1, 3); //37 : [E] $this->T128[] = array(1, 3, 2, 3, 1, 1); //38 : [F] $this->T128[] = array(2, 1, 1, 3, 1, 3); //39 : [G] $this->T128[] = array(2, 3, 1, 1, 1, 3); //40 : [H] $this->T128[] = array(2, 3, 1, 3, 1, 1); //41 : [I] $this->T128[] = array(1, 1, 2, 1, 3, 3); //42 : [J] $this->T128[] = array(1, 1, 2, 3, 3, 1); //43 : [K] $this->T128[] = array(1, 3, 2, 1, 3, 1); //44 : [L] $this->T128[] = array(1, 1, 3, 1, 2, 3); //45 : [M] $this->T128[] = array(1, 1, 3, 3, 2, 1); //46 : [N] $this->T128[] = array(1, 3, 3, 1, 2, 1); //47 : [O] $this->T128[] = array(3, 1, 3, 1, 2, 1); //48 : [P] $this->T128[] = array(2, 1, 1, 3, 3, 1); //49 : [Q] $this->T128[] = array(2, 3, 1, 1, 3, 1); //50 : [R] $this->T128[] = array(2, 1, 3, 1, 1, 3); //51 : [S] $this->T128[] = array(2, 1, 3, 3, 1, 1); //52 : [T] $this->T128[] = array(2, 1, 3, 1, 3, 1); //53 : [U] $this->T128[] = array(3, 1, 1, 1, 2, 3); //54 : [V] $this->T128[] = array(3, 1, 1, 3, 2, 1); //55 : [W] $this->T128[] = array(3, 3, 1, 1, 2, 1); //56 : [X] $this->T128[] = array(3, 1, 2, 1, 1, 3); //57 : [Y] $this->T128[] = array(3, 1, 2, 3, 1, 1); //58 : [Z] $this->T128[] = array(3, 3, 2, 1, 1, 1); //59 : [[] $this->T128[] = array(3, 1, 4, 1, 1, 1); //60 : [\] $this->T128[] = array(2, 2, 1, 4, 1, 1); //61 : []] $this->T128[] = array(4, 3, 1, 1, 1, 1); //62 : [^] $this->T128[] = array(1, 1, 1, 2, 2, 4); //63 : [_] $this->T128[] = array(1, 1, 1, 4, 2, 2); //64 : [`] $this->T128[] = array(1, 2, 1, 1, 2, 4); //65 : [a] $this->T128[] = array(1, 2, 1, 4, 2, 1); //66 : [b] $this->T128[] = array(1, 4, 1, 1, 2, 2); //67 : [c] $this->T128[] = array(1, 4, 1, 2, 2, 1); //68 : [d] $this->T128[] = array(1, 1, 2, 2, 1, 4); //69 : [e] $this->T128[] = array(1, 1, 2, 4, 1, 2); //70 : [f] $this->T128[] = array(1, 2, 2, 1, 1, 4); //71 : [g] $this->T128[] = array(1, 2, 2, 4, 1, 1); //72 : [h] $this->T128[] = array(1, 4, 2, 1, 1, 2); //73 : [i] $this->T128[] = array(1, 4, 2, 2, 1, 1); //74 : [j] $this->T128[] = array(2, 4, 1, 2, 1, 1); //75 : [k] $this->T128[] = array(2, 2, 1, 1, 1, 4); //76 : [l] $this->T128[] = array(4, 1, 3, 1, 1, 1); //77 : [m] $this->T128[] = array(2, 4, 1, 1, 1, 2); //78 : [n] $this->T128[] = array(1, 3, 4, 1, 1, 1); //79 : [o] $this->T128[] = array(1, 1, 1, 2, 4, 2); //80 : [p] $this->T128[] = array(1, 2, 1, 1, 4, 2); //81 : [q] $this->T128[] = array(1, 2, 1, 2, 4, 1); //82 : [r] $this->T128[] = array(1, 1, 4, 2, 1, 2); //83 : [s] $this->T128[] = array(1, 2, 4, 1, 1, 2); //84 : [t] $this->T128[] = array(1, 2, 4, 2, 1, 1); //85 : [u] $this->T128[] = array(4, 1, 1, 2, 1, 2); //86 : [v] $this->T128[] = array(4, 2, 1, 1, 1, 2); //87 : [w] $this->T128[] = array(4, 2, 1, 2, 1, 1); //88 : [x] $this->T128[] = array(2, 1, 2, 1, 4, 1); //89 : [y] $this->T128[] = array(2, 1, 4, 1, 2, 1); //90 : [z] $this->T128[] = array(4, 1, 2, 1, 2, 1); //91 : [{] $this->T128[] = array(1, 1, 1, 1, 4, 3); //92 : [|] $this->T128[] = array(1, 1, 1, 3, 4, 1); //93 : [}] $this->T128[] = array(1, 3, 1, 1, 4, 1); //94 : [~] $this->T128[] = array(1, 1, 4, 1, 1, 3); //95 : [DEL] $this->T128[] = array(1, 1, 4, 3, 1, 1); //96 : [FNC3] $this->T128[] = array(4, 1, 1, 1, 1, 3); //97 : [FNC2] $this->T128[] = array(4, 1, 1, 3, 1, 1); //98 : [SHIFT] $this->T128[] = array(1, 1, 3, 1, 4, 1); //99 : [Cswap] $this->T128[] = array(1, 1, 4, 1, 3, 1); //100 : [Bswap] $this->T128[] = array(3, 1, 1, 1, 4, 1); //101 : [Aswap] $this->T128[] = array(4, 1, 1, 1, 3, 1); //102 : [FNC1] $this->T128[] = array(2, 1, 1, 4, 1, 2); //103 : [Astart] $this->T128[] = array(2, 1, 1, 2, 1, 4); //104 : [Bstart] $this->T128[] = array(2, 1, 1, 2, 3, 2); //105 : [Cstart] $this->T128[] = array(2, 3, 3, 1, 1, 1); //106 : [STOP] $this->T128[] = array(2, 1); //107 : [END BAR] for ($i = 32; $i <= 95; $i++) { // jeux de caractères $this->ABCset .= chr($i); } $this->Aset = $this->ABCset; $this->Bset = $this->ABCset; for ($i = 0; $i <= 31; $i++) { $this->ABCset .= chr($i); $this->Aset .= chr($i); } for ($i = 96; $i <= 127; $i++) { $this->ABCset .= chr($i); $this->Bset .= chr($i); } for ($i = 200; $i <= 210; $i++) { // controle 128 $this->ABCset .= chr($i); $this->Aset .= chr($i); $this->Bset .= chr($i); } $this->Cset="0123456789".chr(206); for ($i=0; $i<96; $i++) { // convertisseurs des jeux A & B @$this->SetFrom["A"] .= chr($i); @$this->SetFrom["B"] .= chr($i + 32); @$this->SetTo["A"] .= chr(($i < 32) ? $i+64 : $i-32); @$this->SetTo["B"] .= chr($i); } for ($i=96; $i<107; $i++) { // contrôle des jeux A & B @$this->SetFrom["A"] .= chr($i + 104); @$this->SetFrom["B"] .= chr($i + 104); @$this->SetTo["A"] .= chr($i); @$this->SetTo["B"] .= chr($i); } } //________________ Fonction encodage et dessin du code 128 _____________________ function Code128($x, $y, $code, $w, $h) { $Aguid = ""; // Création des guides de choix ABC $Bguid = ""; $Cguid = ""; for ($i=0; $i < strlen($code); $i++) { $needle = substr($code,$i,1); $Aguid .= ((strpos($this->Aset,$needle)===false) ? "N" : "O"); $Bguid .= ((strpos($this->Bset,$needle)===false) ? "N" : "O"); $Cguid .= ((strpos($this->Cset,$needle)===false) ? "N" : "O"); } $SminiC = "OOOO"; $IminiC = 4; $crypt = ""; while ($code > "") { // BOUCLE PRINCIPALE DE CODAGE $i = strpos($Cguid,$SminiC); // forçage du jeu C, si possible if ($i!==false) { $Aguid [$i] = "N"; $Bguid [$i] = "N"; } if (substr($Cguid,0,$IminiC) == $SminiC) { // jeu C $crypt .= chr(($crypt > "") ? $this->JSwap["C"] : $this->JStart["C"]); // début Cstart, sinon Cswap $made = strpos($Cguid,"N"); // étendu du set C if ($made === false) { $made = strlen($Cguid); } if (fmod($made,2)==1) { $made--; // seulement un nombre pair } for ($i=0; $i < $made; $i += 2) { $crypt .= chr(strval(substr($code,$i,2))); // conversion 2 par 2 } $jeu = "C"; } else { $madeA = strpos($Aguid,"N"); // étendu du set A if ($madeA === false) { $madeA = strlen($Aguid); } $madeB = strpos($Bguid,"N"); // étendu du set B if ($madeB === false) { $madeB = strlen($Bguid); } $made = (($madeA < $madeB) ? $madeB : $madeA ); // étendu traitée $jeu = (($madeA < $madeB) ? "B" : "A" ); // Jeu en cours $crypt .= chr(($crypt > "") ? $this->JSwap[$jeu] : $this->JStart[$jeu]); // début start, sinon swap $crypt .= strtr(substr($code, 0,$made), $this->SetFrom[$jeu], $this->SetTo[$jeu]); // conversion selon jeu } $code = substr($code,$made); // raccourcir légende et guides de la zone traitée $Aguid = substr($Aguid,$made); $Bguid = substr($Bguid,$made); $Cguid = substr($Cguid,$made); } // FIN BOUCLE PRINCIPALE $check = ord($crypt[0]); // calcul de la somme de contrôle for ($i=0; $i<strlen($crypt); $i++) { $check += (ord($crypt[$i]) * $i); } $check %= 103; $crypt .= chr($check) . chr(106) . chr(107); // Chaine cryptée complète $i = (strlen($crypt) * 11) - 8; // calcul de la largeur du module $modul = $w/$i; for ($i=0; $i<strlen($crypt); $i++) { // BOUCLE D'IMPRESSION $c = $this->T128[ord($crypt[$i])]; for ($j=0; $j<count($c); $j++) { $this->Rect($x,$y,$c[$j]*$modul,$h,"F"); $x += ($c[$j++]+$c[$j])*$modul; } } } } // FIN DE CLASSE ?>
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