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#include "gd.h"
#include "gdtest.h"
int main()
{
gdImagePtr im;
gdImagePtr tile;
int red, green, blue, other;
int i, r = 0;
im = gdImageCreateTrueColor(100, 100);
tile = gdImageCreate(10, 10);
red = gdImageColorAllocate(tile, 0xFF, 0, 0);
green = gdImageColorAllocate(tile, 0, 0xFF, 0);
blue = gdImageColorAllocate(tile, 0, 0, 0xFF);
other = gdImageColorAllocate(tile, 0, 0, 0x2);
gdImageFilledRectangle(tile, 0, 0, 2, 10, red);
gdImageFilledRectangle(tile, 3, 0, 4, 10, green);
gdImageFilledRectangle(tile, 5, 0, 7, 10, blue);
gdImageFilledRectangle(tile, 8, 0, 9, 10, other);
gdImageColorTransparent(tile, blue);
gdImageSetTile(im, tile);
for (i=0; i<100; i++) {
gdImageSetPixel(im, i, i, gdTiled);
}
if (gdTrueColorGetBlue(gdImageGetPixel(im, 9, 9)) != 0x2) {
r = 1;
}
gdImageDestroy(tile);
gdImageDestroy(im);
return r;
}
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