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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2006-2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// *       Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// *       Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// *       Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission. 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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///////////////////////////////////////////////////////////////////////////


#ifndef INCLUDED_IMATH_INT64_H
#define INCLUDED_IMATH_INT64_H

//----------------------------------------------------------------------------
//
//	Int64 -- unsigned 64-bit integers
//
//----------------------------------------------------------------------------

#include "ImathNamespace.h"
#include <limits.h>

IMATH_INTERNAL_NAMESPACE_HEADER_ENTER


#if (defined _WIN32 || defined _WIN64) && _MSC_VER >= 1300
    typedef unsigned __int64 Int64;
#elif ULONG_MAX == 18446744073709551615LU
    typedef long unsigned int Int64;
#else
    typedef long long unsigned int Int64;
#endif


IMATH_INTERNAL_NAMESPACE_HEADER_EXIT

#endif // INCLUDED_IMATH_INT64_H